Damage has been raised by 1 at all levels following the same template of the man at arms. This skill is probably not going to see much use in dungeons but might have some potential against certain bosses. Suppressing Fire damage modifier is now -50% and crit chance has been raised to match abyssal artillery since the base chance seemed too low to me. It makes more sense that bolas impair the enemy's ability to move but probably is still useless. Bola now applies the same dodge and speed debuff as Bellow. This mark skill is now more consistent with the other ones. Sniper's Mark is now usable from all ranks and hits all ranks. I wanted this move to have some utility outside of the swine boss. Rallying Flare stress heal is now 100% chance, cures horror and raises torch by 10 at all levels. Slightly nerfed healing output because curing bleed is a big deal. It may also raise her value as a pick in the final missions. Arbalest can now be brought as a substitute to plague doctor in the cove to deal with the big crab bleed. Battlefield Bandage now cures bleed and can be used from all ranks. Damage penalty has been removed because there is already a big accuracy penalty plus the target is random. It now allows her to reposition more efficiently. If Sniper Shot can hit rank 1, Blindshot has to have some additional utility. Blindshot now moves Arbalest back by one. This change makes arbalest less clunky and frees up a skill slot. This change is in my opinion completely justified by the fact that houndmaster is superior in every way to arbalest and can hit all 4 ranks with a single move that launches also from rank 2. Not being able to hit rank one makes using the arbalest feel clunky at times, especially in some situations where you are trying to leverage a mark, and made picking Blindshot almost mandatory, which is a less than optimal way to hit rank 1.
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